#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__

namespace DSound
{
	typedef int (*StreamCallback)(short *buffer, int numSamples);

	bool StartSound(HWND window, StreamCallback _callback);
	void UpdateSound();
	void StopSound();

	float GetTimer();
	int GetCurSample();
}

 
#endif //__SOUNDSTREAM_H__